Copyright, patents and innovation

November 4, 2009

In 2010 I will likely do some presentations regarding Intellectual Property (IP), innovation and entrepreneurship via Syntens, as part of a program thinking, speaking and writing about innovation and entrepreneurship. In the past days, a memo leaked out from the ACTA. Read the readable reflection by Corey Doctorow here. Read another clear response on PCworld

If we look at the universal declaration of human rights, what the ACTA proposes is or could be violating the following articles:

Article 11: Shutting you off because of alleged illegal downloads – innocent of a crime until proven guilty

Everyone charged with a penal offence has the right to be presumed innocent until proved guilty according to law in a public trial at which he has had all the guarantees necessary for his defence.

Article 12: Privacy

No one shall be subjected to arbitrary interference with his privacy, family, home or correspondence, nor to attacks upon his honour and reputation. Everyone has the right to the protection of the law against such interference or attacks.

Article 21: denial of a service – being shut off from the internet

Everyone has the right of equal access to public service in his country.

So time to write some.

Copyright, Patents and innovation

Copyright and patents are often sold to be “stimulating innovation”. Via both patents and copyright, the publisher (not always the creator or inventor) protects their investments in both R&D, marketing and distribution by the right to sue anyone who issues copies of their work, or use the results of their research without paying for it. The other side of rights and laws regarding things created is where “everyone has the right freely to participate in the cultural life of the community, to enjoy the arts and to share in scientific advancement and its benefits”.

There are counter voices regarding IP and protection via patents as well. Here is an example from Australia, proposing to unlock IP. Another example is this article about the findings of a student simulating an online game of the patent system, PatentSim. A quote form the press release: “Their results suggest that a patent system underperforms a “commons,” in which no patent protection is available, on several important measures.”

I  believe the following:

  1. It is important to protect your investment when you create something new of value and you should get rewarded when it becomes a success
  2. The copyright- and patent system are valuable to protect your investment, but do NOT stimulate innovation
  3. Innovation is an iterative process based on the evolution of ideas by individual people. When you withhold key elements from innovators by any means of exclusivity, you deliberately obstruct and slow down that evolution.
  4. Patents and closed source development can become the death of the thing they to protect

So let’s take a look at the different aspects first.

1: Protecting investments

To research, develop, make a product market ready and do marketing, costs money. A lot of money. A company or a private inventor / creator is less willing to invest that money if their investment is not protected. Hence: patents. A patent is one of the ways to protect an innovative or new way to utilize something or a combination of things that might have been there already. As it is stated in Wikipedia: “any new and useful process, machine, article of manufacture, or composition of matter, or any new and useful improvement thereof”.

With a patent, you can license other parties to use your invention in return for their money. Depending on the license model, this can be i.e. a lump-sum or a price per manufactured or sold product.

2: Type of investments by companies – in the old model

Let’s take a pharmaceutical company, or a technology-company. To research and create new products, you need to create the machines first to create and research those new products. These machines are custom built and can combine a lot of very specific specializations. Elements of chemistry, electronics or physics only a small group of people know about. Prices can run up into the millions fast.

Then there is the marketing and lobbying. An invention is worthless unless you can sell it to someone else. Whether it be consumers or other companies. In some cases companies spend thousands of euro’s to pamper their potential buyers with exclusive diners, exclusive guests, exclusieve speakers and exclusive artists. People, foods and things you would normally would have to make a big effort for to find, meet, use or eat.

3: Type of investments by private people

The investments private inventors make are on a smaller scale, but comparable: sometimes inventors dedicate almost everything to what they create. Taking a second mortgage on thier house, getting deeper into debts, buying equipment or goods costing a fortune without a real guarantee that their end result will be sold or marketed ever.

4: Stimulating innovation? Blocking development by patents

Until now, everything seems picture perfect. Someone invests a lot of money, arranges copyright and / or patents and in the end, hopefully gets rewarded for their efforts.

There is another side to this game as well. Companies wage what I call “invisible wars”. These wars are about maintaining their market position by blocking other companies from entering a specific market via a specific solution. It works like this:

  1. You think up: “any new and useful process, machine, article of manufacture, or composition of matter, or any new and useful improvement thereof”
  2. You patent it.
  3. You can then block any other manufacturer from using your patents and thus prevent them from speeding up their development and pass you by at some time.

Mind you that when you register a patent, you do not necessarily have to execute the invention that you protect.

There are patents regarding medical / chemical compounds which currently halt specific developments in medicine regarding . And where human genetic data itself regarding the development of certain diseases is patented and thus claimed exclusively by one or more parties as the “discoverers”. ipmall.info/hosted_resources/crs/RL33717_081104.pdf

Patents represent money, power, potential market-ownership and leverage as well.

5: Copyright

When you produce something — a song, a story, an article, a movie, whatever — in many European countries you are automatically the copyright owner without having to register it with an official office. This copyright grants you – as the creator – the right to claim your rights related to that copyright when your work is being used, copied, broadcasted or sold. Whether this is a part of the revenue, the claim of ownership when your work is plagiarized or the power to have your work withdrawn from the public space when unrightfully used by another party.

6: Who are the creators and who are the owners? Working for a company

In most – if not all – industrial countries, when you work for a company, everything you produce within that company during working hours is owned by your employer. You owe no copyright to your produced work. In some cases, when you are employed AND you develop something new at home for that company, your company might claim that body of work as well as being theirs – even though they technically did not pay you for developing it.

There is a good reason for this from an economical point of view: when you are the copyright owner AND you create something of value for your company AND you leave that company, you can cause a great deal of trouble for that company. To deal with the shares of each of the people that worked on the development of a specific part of a product is a lot of administrative work. How big is your share? How important is your solution? What measurements do you take? Is your work really original at all in the first place? Legal and practical issues solved by removing your claim on copyright as an employee.

7: Creators and owners: the creative industry

Say you are a writer, a graphic designer, a computer programmer, a musician. When you are working as a independent agent, you are legally the owner of the copyright. It does not matter if you got payed for creating that work or not. (The major exception on this is where your work was just the execution of explicitly stated instructions: your hands doing the work, but the brain of someone else doing the thinking.) The only way to give up / hand over your copyright is when you sign a contract where you hand over that copyright to another person. When a client wants the copyright over that specific body of work, they usually buy that right from the creator.

Something interesting happens when you start working under management. Like a record company or a book publisher. To protect their investments in you — and the financial risks they take to develop you into a money maker — in most cases you hand over your copyright by contract. Where you still are an independent agent, all the work you create for that agent / publisher will be theirs. In return you get a percentage over each sold item, including the revenue from deals with other publishers, selling your work in other countries.

Maybe one of the best known cases in the record industry regarding this is the case of Prince / the Symbol. Read a selection of that and other cases here.

When your copyright is owned by a publisher, there is usually a contract stating for how long. For instance: in years or the amount of albums produced. What record labels more and more developed into are money machines with shareholders and stocks, selling the work of their artists and gaining financial momentum by the money they can take from selling or swapping stocks for the current exchange price, as the industry proved to be worthwile and artists like The Beatles proved in the sixties by selling millions of records.

Interestingly enough, people from the same industry that want you to pay for every song you buy introduced Elvis Presley and other Caucasian singers to cannibalize the new market of songs written by African-Americans, killing the possible audiences those artists could have build. So the hands that try to guide us are not free from blood themselves. It is like the priest fucking all the choir boys telling you to behave like a good person in the eyes of the all mighty god.

What the music industry did for many artists was this: once you had a breakthrough record, the best investment for a label was and is for you to repeat the factors that made you a success. More of the same. Bands like RadioHead who wanted and needed more freedom than that, broke for that reason and went other ways.

When you look at the work made for sole commercial purposes, most is mediocre rubbish without any character or content. Easy listening bullshit triggering your emotions and leaving hardly any impression on your live after the craze.

8: The protection of copyright

When we talk about the creative industry, we talk about a limited set of publishers who dominate most of the market. They are either created by buying up small labels and placing them all under one umbrella, or by older and newer publishers gaining more and more foothold over the long run of decades.

When you contract or create an artist, you start selling that artist. You spend money into marketing and sales. Also, you cover the costs of lesser successful artists with the revenues from your top sellers. It is a model currently used in book-publishing, the film- and the music industry.

So when you use their copy-righted work and pirate it (copy or play it to an audience without paying for the rights) to create new value for your own benefits you are not paying for duplicating and distributing something that someone else has payed a price for to create it.

These copies introduces “potential loss”. Instead of owning a pirated copy or hearing the music for free, you could have payed for that work and thus created more Return On Investment for the publisher.

9: Why the copyright lobby is so keen on getting more power

Let’s do some simple math. Let’s suppose that for each each publkished work, at least 10 copies are made and spread. And let’s say that each copy has a profit margin of 1 euro. This means that you as a company are missing a potential revenue that is at least twice, four or six times as big as it is now – depending on how many of those owners of rogue copies actually uses that copy.

When the gained revenue is several million euro’s and just a fraction of what could have been gained, we are talking about a lot of revenue not made. If I were the accountant of your company, I would be very pissed off. In a sense, these pirates are stealing your money. When your company is not the only publisher with that problem, we can start a united lobby as we are all hurt by these damned copyright pirates.

10: Why the copyright lobby would love to be in your houseand on every machine you own

Imagine that you can control every copy made of the work that you – as the copyright owner – have published. Each copy played by any individual in whatever situation can be tracked. In other words: when you press play on your iPod, I – or a representative – will get notified.

This notification can linked to the following items:

  1. Tracking and tracing of the popularity of an artist: do we need to invest more in this one? Will we drop him or her? Do we need to do more marketing? Can we see the results of that marketing of that artist back in the use of the song?
  2. How many copies of a copyrighted body of work are in use? Are they all payed for? How much money is still to be collected?
  3. How can we extend our current revenue model? “Pay per song?” “Pay per page?”
  4. A better and more just payment to the individual artist

11: Where the copyright lobby currently fails and conciously overlook

The copyright lobby has always been guessing what is going on. They have no clue regarding the exact amount of copies being spread, neither who is most popular, who should get most of the money based on taxes on materials you can use to make copies.

This makes it really hard to create a fair system of payment. The only hard figures they have are coming from sales numbers, playlists from radio and television and registrations from use of copyrighted materials in movies, documentaries and other creative works using the creations of other artists. Based on these lists, they guestimate how much each artist should get from this big bag of money they collect.

The most suspect in this whole model are the taxes they claim on machines and materials you can make copies with.  How do you monitor which book or article has been copied with the copy-machine? And how do you monitor what content of which artist has been put on a CD-ROM, DVD, hard drive or memory stick? It is impossible unless you can generate lists from those content carriers and report those lists back to the Copyright guardians who were raised originally to assure the people who created that content fair payment based on the use and distribution of their work.

The distribution and promotion of many artists is done by people. Because they LOVE that work. People who like the artist are at some point in time moved to buy the official copy as they like to have a real copy or want to support the artist. When the promotion of produced bullshit like “the next Britney Spears” comes to a halt, you see the effects of the peer to peer promotion. Unknown artists suddenly rise in the charts “out of nowhere” as happened with “Van Halen” in the 1980 in Holland.

12: A possible and not so unlikely scenario

It is not so hard to create software that tracks everything yo do and copy and send that to a central database. Each machine as a specific ID baked into the hardware. So let’s assume there is no privacy law, or that law can be stretched. What could you do using the current systems? This is one possible scenario:

  1. Have a law implemented that states that each intelligent machine owned by a person has to be registered on a personal level
  2. Link each person to a machine via i.e. their Social Fiscal Number.
  3. Only allow software for the playback of content that is approved by the copyright lobby.
  4. Have a punishment system (i.e. based on warnings and fines) when you use software which is not approved.
  5. Trace all actions happening on that machine regarding:
    1. Making a copy of a file from any source to a storage medium
    2. Playing a song, a video, interactive content or reading material
  6. Report these actions to a tax-office or the Copyright Lobbyist
  7. Automatically bill micro-payments for all viewed content, based on a fixed fee or a fee per artist.
  8. Pay each artist according to the tracking and tracing data collected in the central system.

From the perspective of “paying each artist what they deserve” this system would be quite effective. All tracking and tracing is automatically. You only pay for the content you really use and need. Songs and other content could be downloaded for “free” or for a reduced price. Everyone is happy.

Amazon is already implementing point #5 of this in the Kindle. Read this from Amazon.com

Information Received. The Device Software will provide Amazon with data about your Device and its interaction with the Service (such as available memory, up-time, log files and signal strength) and information related to the content on your Device and your use of it (such as automatic bookmarking of the last page read and content deletions from the Device). Annotations, bookmarks, notes, highlights, or similar markings you make in your Device and other information you provide may be stored on servers in the United States. Information we receive is subject to the Amazon.com Privacy Notice.

13: The importance of privacy laws

The trade in you make is this: you lose your privacy as an individual. Big brother is literally watching you and all of your actions on all of your smart machines. Secondarely to pay the creators of that content and primary to satisfy the publishers of that content as their revenue model is solid and all content used is really paid for.

Where the above scenario will take a lot of time to implement, parts are already tried or in the making.

Privacy laws are there for many reasons, but mainly so that organizations with great power can not abuse that power by interfering in your personal and private live. Privacy laws have never been originally invented by bodies of power, whether they are companies or governments. Privacy laws in many cases hinder those bodies as they allow criminals and pirates to prepare and do their thing and get away with things as some information and evidence can not be used in court.

The right for privacy is the right gained by the people. It is our right. It is a very important right. It protects us from the abuse of power by bodies stronger than we.

14: The importance of bootlegging and free content for the creative industry

Imagine first a world where all content is free and available. When you want to learn about a specific topic, you simply search for it and read the texts, watch the videos, listen to the music or the voice recordings. In one day you can travel through the musical history of Turkey, learn all there is about the Taj Mahal, see how Leonardo Da Vinci painted each next stroke of paint to create the Mona Lisa.

If your motivation and hunger for knowledge is big enough you can become and expert on any topic – taken that you also put things in practice and have the means to do that.

If you look at film-makers, musicians and other artists, ALL of their work is based on artists that created things before them. And the more inspirational sources are available, the richer these inspirations will be.

The same goes for science. When I can share my research-results with my peers anywhere on the world, these other people can help me find new solutions based on their research and discoveries. When I get the feedback it accelerate my work as wel as my work will accelerate the work of others.

The moment I start to close these sources, I close the oppertunities to find solutions already present in the world. I slow down development. I kill processes of creation that could have taken place otherwise.

15: The other side of copyright and patents

Right now, there are libraries and storage places cramped with books, paintings, recordings of TV shows, movies and other material that is simply rotting away. It is rotting away because it can not be monatized, presented or distributed for one reason or another. The art we are seeing and the books we have access to is less than 5% of what is in public domain with musea, banks, libraries, storage spaces of publishers and other owners of that art, or the art that is published online by the makers themselves.

A lot of solutions already worked out in patents and usable now to solve one or another problem is doing a similar thing.

As discussed before, the publishers and owners of the copyrights of artists are not willing to take risks once an artist has been proven successful performing one or more specific tricks: jumping through burning hoops and swallowing daggers. So they will train those artists to be one trick ponies and – in some cases – force them to keep on performing that one trick until their contract ends.

This kills creativity in another way. Talented artists in this system are limited in their development, get bored, frustrated and sometimes even depressed as they hate that kind of life repeating the same trick over and over like a broken record.

It is not unlikely that we have a number of unused solutions to generate energy out of other sources than the ones we use now: which are simply closed away in patents. Medicine to slow down the effects of AIDS and help against polio and malaria can be produced for low costs and spread in the countries where people are suffering and dying for nothing as the cure is simply a matter of chemical compounds you can produce in a factory for a few cents per pill.

16: Why copyright and patents do NOT stimulate creativity

  1. For most copyright- and patent owners the main reason is to protect their business and prevent others from using that material
  2. By tagging it with a price and by controlling the distribution and use copyrighted and patented material becomes exclusive for those who can pay for it
  3. All creative material produced comes from slapping other stuff together, invented by other people in the past.
  4. By denying access to that content, or making that content more exclusive by limited distribution means, means that you deny creative people access to inspirational material that could be the seed to an entire new creative road and entire new business.

17: The alternative scenarios – a start

To look at the creative business, you want both to stimulate it, have it flourish, generate new ideas and new solutions the moment we need them. To assure that the people creating things will be able to eat and have a living, you need a business model to exploit the results of their work.

You can not stop piracy unless you monitor the exact actions of each and every individual. But with that you create a world that is close to an absolute prison where all your actions and movements are observed and scrutinized.

You can not block the means of distribution used for piracy to protect your copyrights and patents because with that you will kill other industries or increase their overhead: creating gains on your side but a lot of losses in other businesses.

Copyright and Patents are not the holy grail. They are not the one and only God or Solution.

18: Creating value

In the end, each and every new invention and song creates value. You see it in advertisement: how crappy commercials with amateurs pretending to play roles turned into works of art where highly talented people are allowed to show their talent.

Discouple the artist from the commercial platform and his work will soon become masturbatory pieces of work with less and less relevance for the people around him or her.

19: The alternative scenarios – old school versus older school and flip to new school

When you look pharmaceuticals, manufacturers of goods and technologies, they all started from the same basis: solving a problem. Whether the problem as a disease, the need for a better and more effective means of transportation, growing crops for a larger group of people or a tool to do your work more properly.

For those problem solvers that became succesfull, they had to find ways to manufacture and mass produce their solutions. With that came investments and with that success came copycats who sometimes were completely stupid regarding innovation, but very smart regarding how to sell the products and close deals that excluded the other parties either by contract or pricing.

In this quite aggressive eco-system secrecy and protection are key. If I have something you have not, I might win this race.

This, however, has nothing to do with innovation and all with war and milking a concept until it is dry.

20: Creative people

We have looked at the business side until now.

When you look at the movements of creative people, this is a common cycle:

  1. Join a group or company that allows you to do the things you like
  2. Build a portfolio of successes
  3. Evolve and grow and build more ambitious solutions
  4. Expand your portfolio of successes
  5. Bail out and maybe even do something completely different when:
    1. You get bored by what you are doing
    2. The environment gets boring (usually because some bookkeeper type takes over and starts to put things as a priority which are irrelevant for your creative process)
    3. The environment becomes hostile for creativity and creatives
  6. Stay a bit longer:
    1. When your contract forces you and you have no way out but fight
    2. You earn so much money that you get lazy in finding new challenges
    3. The company or anvironment keeps stimulating you
  7. Crash and burn (depression, burn out)
    1. When the environment is hostile and you see no way out
    2. When you have no way out and are so frustrated and bored out of your mind that it will kill you
    3. When you feel obliged to your environment or company and work without end until your body gives up on you: one way or another

21: Money making and the new model

For most creative and innovative money making is important but secondary. Money making is important because it generates new possibilities, more options, buys better equipment and so on. The most important for creative people, however, is to do someting new. A new challenge. To do something that overshadows their previous work. It is very much like an addiction.

Creativity is not only “inventing stuff” or “making art”. It is also “doing business smarter” and “leading teams in a way no-one else has done”. You do not have to be a programmer, painter or musician to be a creative.

A company dies and starts to recycle their own shit when it is taken over by bureaucracy. It starts to die when the bookkeeper and the manager-who-read-the-book-about-management becomes the driving factors (yes profit is important) in a company. They have no clue. Simply no clue.

So what happens?

  1. People start doing things irrelevant to what they are hired for: solving problems
  2. People start to isolate themselves form others, thinking that their work is important and other people mostly a nuisance
  3. Creativity dies and the “why are we here and what are we supposed to do” moves away from the core. Secondary shit becomes primary, like: “we have to apply proces XY and Z because company D is using that as well / because I read the book and the writer claims it is the solution for everything / because I learned this at school”
  4. Companies become inefficient. People waste half of their day moving shit around that has to be moved around because people think it is important that that shit should be moved around. (Many processes and “problems” in companes can be cut short in 1 day or one week when all involved get together, sit in one room, with one gole: to solve the problem and leave when the problem actually is solved)
  5. Inefficient companies cost a lot of money, are an easy prey for the fast predators and will have to create bigger and bigger defenses not to be harmed or killed.

What is happening mostly in software development now is that the closed systems of development and classic company models are becoming less and less effective as tools to survive in an environment where there is hyper-competition. Let me explain the playfield:

  1. Out of the blue another party, group or individual suddenly pops up with a better version of your thing, leading to your death in that market
  2. The distribution models are becoming more and more easy to reach that goal

This means that any product you are developing might and will be surpassed.

To understand the model of “Web 2.0″ and why this has changed the world for commercial development of software online you have to understand and use this:

  1. If you are able to create a product or solution with a following: other people will start developing stuff with your tool
  2. The more people use tose solutins, the higher your value as a company becomes
  3. You can NEVER compete with all developers in the world, so better have them join you

Closed source development – which was the classic model – is under a lot of pressure. Where your team of 10 dedicated developers are developing your solution in a closed environment, 1000 developers world wide might be working on something that will blow your product away.

Right now, we see only playful solutions, but what has happened with Google Maps and is happening with solutions like Twitter, Adobe Flash and Layer surpasses what a company could achieve. The solutions are playful, mediocre and not competing YET because a lot of developers are still staring at their own navels building mediocre crap while masturbating over dreaming of becoming a rock star with a solo-project that will: “make them rich beyond belief” after “being bought by Google”.

It is only the beginning

The now emerging model (predicted and nothing new) is that of collaborative work on solutions that will create valuable and monatizable spin off products. Where Content Management Systems, ERP systems, CRM systems and the lost have nothing much new to offer and are more and more easy to duplicate and build from the ground up using code generators and next generation development frameworks, the value lies in the use of those solutions.

Creating value by creating the groundworks (and do not have much illusions: your closed source solution which was costly to develop 10 years ago will be bypassed one day by a free and open source framework from one or another smart kid with too much time on his hands, surpassing you in no time once the demon is released) and then build new stuff on top of it.

22: A bleak and grim possible future for the Western world if Copyright and Patent systems do not loosen up

You can only control Copyright and Patents in the countries that respect those patents and copyrights. Second: patents (and trademarks) are only valid in a country when they are locally registered. This is not what makes it bleak and grim for us.

This is what is: if the  industry of creation, innovation and inventions is hindered by limitations, laws and lawsuits:

  1. It will slow down innovation
  2. It will drive away the talented to areas where they CAN do what they like to do.

Here is part two:

  1. Countries who have nothing to lose and where those patents and copyrights have no value have no limiters (except for human stupidity in another sense) to use, mix and evolve on inventions and innovations which are made unavailable in the Western countries.

The main reason that countries like China, Japan and India did not kick us out of the game is that their culture until now is based on te stimulation of docile behavior. Creativity requires people who say:”Fuck you. I think you are wrong. There IS a other solution for this and I will create it.” To give you an example: the biggest problem on outsourcing work to India is that most companies literally do what you tell them. A manager will not call you to tell you: “Excuse me. We have read your design for the second time and think that you made a mistake here… and here…”

The moment they will educate children to be problem solvers instead of “Yes” people, they will become a real threat to our way of working right now.

23: The fragaility of patents and copyright

Copyright and patents work in a country because:

  1. The law in that country acknowledges the patent system and the copyright system
  2. The economic pressure to that country is big enough to force the gouvernment of that country to respect the patent and copyright system

When there is now law acknowledging these systems and there is no leverage, that country becomes a free-haven for any copy + meshup of protected ideas = creation of something new that solves our problem.

24: Closure

The protection of Intellectual property has – in my view – mainly an economical reason. But even those will be challenged – especially regarding the industry – by environments where the rules of the game are completely different from those of the corporate world: where the creation of solutions is more important than making a profitable industry and where the people working on those solutions are a dynamic and changing team of contributors.

Closed source development, whether it is lesson material on universities, products for the pharmaceutical industry or innovations in other places will be under more and more pressure.

As you can not stop piracy – unless you breach the protecion of peoples personal privacy – this also requires a different approach: trusting that a new playground will emerge with new means of distribution, sales and marketing which will be self-regulatory, lowering costs and maybe even increasing profits. Even when the price per song or movie is a fraction of what it is now.

Countries with nothing to loose will be the biggest challengers. They will have the means, the drive, the need and the creativity to create solutions based on principles we would find unprofitable in the Western world. All information will be available anywhere. Whether we will try to stop that development or not.

And IF we will try to stop that, by making information harder to access, more exclusive to smaller groups, we will only slow down our own development, making our world and our industries an even easier prey. Like sitting ducks too stupid and slow to understand what has happened, until it is too late.


Low / no cost input devices for RoomWare

August 10, 2009

Low cost means of input:

  1. QR-codes
  2. Virtual Dials (AR Toolkit + camera + fiducials)
  3. Scraping / sound

QR-codes


QR-codes can be printed on plain paper and contain any kind of data. Several scenarios are possible.

  1. To link your personal profile on an online service to a RFID tag / card
  2. To do a handshake using a mobile phone to show the QR code you get from the RoomWare application to a reader in the room

QR-codes, user input, web cams and Flash

Flash ActionScript is fast enough to translate QR-codes and map fiducials

Virtual dials

Using the RoomWare Server, Flash, a web cam, a glass plate, fiducials pasted on a hard surface and the part of AR Toolkit that reads position and location you can translate position, rotation and tilt to data which links to specific objects. Each object can be manipulated by the virtual dials.

You can use it to set temperature, volume, light intensity, etcetera via the RoomWare Server.

It does the same as the part of the reactable that reads the fiducials (the printed shapes on the cubes)

Scraping / sound

Using Adobe Flash, a microphone, sound and patterns in sound, you can use “gestures” on a surface to perform specific action. See this page and video from Chris Harrison for a simple implementation.

More sophisticated is this solution, using sound and mapping of sound on surfaces to define the X/Y position of the sound origin. Making it possible to create virtual keyboards.

Sound input can be i.e. by simple means of speed of sound intervals (scraping your nail across a ribbled surface like used on “3D” post cards to up/lower the volume of your MP3 player), volume (tapping harder or softer on the surface to confirm/deny) or frequency (high/low) and sound patterns (like the scraping example by Chris Harrison) do perform specific tasks.

Biggest benefit is that any surface can act as an interactive element without you having to build/solder anything.

It extends the screen and can be used as an alternate form of input.


Elements for a possible SF story, #2: Outline, characters, backgrounds, concepts of love and bonding

July 31, 2009

I have decided to drop the invasion story line.

This post deals with the characters, their world and their bonds.

Title: Limiter

Story, characters, bonding

Main themes

Love, lost love, pain, memories of pain, privacy, limiters, change, disruption and distruction of belief systems.

The body-embedded quantum computers finds it’s way to the new generation of Europeans although “common sense” would advise to stay away from it for the implicit risks when the technology is not contained. People are for- and people are against the introduction.

War is fought in the world of ideas, concepts and artificial constructs. Physical war (people killing people) is nothing more than useless excess waste from this process. Stuff that did not work got crooked and found it’s way from the world of bad ideas and stupid people into the physical world of human to human conflict. In the end, it is the war of financial leverage, contracts and agreements that decide who is the real winner and not the body count or the ground you conquered.

We are no longer able to move around being undetected and anonymous. We have lost these two things that made us “free”.

Limiters protect us from states and governments taking control over our lives and our thoughts due to stupidity. Limiters also hold back development.

Main story line

DISCOVERY – plot that is the most character-centered of all, involves the Protagonist having to overcome an upheavel(s) in their life, and thereby discovering something important (and buried) within them a better understanding of life (i.e., better appreciation of their life, a clearer purpose in their life, etc.)

[to be filled in]

Secondary story lines

RESCUE – this plot involves the Protagonist searching for someone or something, usually consisting of three main characters – the Protagonist, the Victim & the Antagonist.

ESCAPE – plot involves a Protagonist confined against their will who wants to escape (does not include some one trying to escape their personal demons).

[to be filled in]

Points of view / narratives

The story will cover four narritive forms:

  1. First person (“i”): The main character
  2. Second person (“you”): People the main character connects to via her embedded system as an observer
  3. Third person (“[name]“, he, she) :
  4. Fourth person (“we”): the group the main character connects to in a group “close-to-telepathy” sharing

World

Year: 2063

There are several invisible wars going on. All are on the level of information. These wars regard:

  1. Economics and the flow of money and financial leverage (scams, minipulation of stock markets, manipulation of global markets, leaking true and misguiding information, destroying reputations, overtaking multinationals, fall of nations)
  2. Social models of operation (religious, socialist, humanist, communist, fascist / control state)
  3. Freedom of movement (people, false democracies, dictatorships, fall of nations)
  4. Manipulation of public and social media (news, background)
  5. The creation and destruction of reputation (personal, people)
  6. The falsification of history and the present times
  7. The falsification of people / identities (to gain a false identity and surpass the monitorring systems, you need delicate leverage, raw power, knowledge)
  8. Purpose and sense of purpose. (National pride, national identities, ways to move for the future)

The world-economy has been fucked over and sideways by Nigerian and Russian organized crime who made a leap to more legal ways of working when they crossed the threshold [describe which] where power grabbing warped into concious use of that power as the easiest way to keep that power. (Humanitarism and social models as a cold and ruthless business model for low cost and fast forward product- and service development.)

Weather has become more extreme in the 2030’s and has been stabelized to more normal factors in 2063. Deserts and scraped forest areas are being restored in new programs based on voluntary work by youth aging 16 to 25.

New companies rise out of nothing and become new economic powers. New economies are formed. Europe has become a museum of has been world politics and has been social, technological and cultural innovation. The USA has barely survived bunkrupcy and is completely owned by foreign powers. Mostly Asian, Russian and African. Africa is the new front runner. Europe is on the brink of moving to the embedded systems Afrika is using for decades now. Asia has been blown into stasis and is slowly recovering from the shock.

All these wars are fought when we are sleeping. For the eye of the common person, the world still looks the same the next day. The only traces you see are the headlines in the news.

Main character:

The main character is 29 and born and raised in Africa. Her bones are interlaced with strings forming interlinked quantum computers paired to silicon based processors. Her system is interlinked with many others using paired photons, forming mesh-networks indifferent to distance and independent of any outside technology: of which “nodes” can be interconnected and used for high speed data transfers. These embedded systems are used to run simulations based on game-theory: mathematics calculating the most optimal outcomes of different scenarios. The simulation software used is open source and distributed for free.

She has worked in the forests, where kids and young adults from all over the world meet, work, rebuild, learn, learn to use their bodies as instruments, fall in love, fuck, get gritty, learn discipline, learn new cultures and other modes of thinking. (It is there where the kids get the idea of the possibilities of embedded systems above the externals they use. And the possibilities of constantly running simulations for optimal choices and self development. All Western societies and the former Russian countries are still behind as the surgery and the implications of fully embedded systems are regarded as too high a risk regarding hacking and possible uncontrolled growth due to the use of reprogramming matter / molecules on quantum levels.)

She moves to Europe to consult and assist in the introduction of the embedded systems her people are using now for a decade, as the demand has led to the introduction of legal clinics. The main reason is that the uneven distribution of these systems is already creating a disbalance in Europe, leading to abuse and new forms of crime. (Things her country and continent already went through.) The biggest challenge Europe has to face is to accept the change and the instability that will warp them into a new state of being. It is unavoidable. It requires adequate actions. It requires new views on rulings and social and the review of all governmental limiters: which at this moment in time only create crappy new rulings aimed at stopping something unstoppable and only create more confusion as the models they are based on are no longer valid.

She shows “weakness” i.e. “being emotional” as a sign of strength.

She is raised in a communal environment. Parenthood is plural. Raising children is done by the community. Blood-parents are the end-responsible. Love and bonding is plural as well. The community is family regardles of blood bonds. There are hierarchies in attachments, as blood parents are clearly distinguished as such. Children can however adopt other people in the community as their “emotional” parents and hang out there, sleep there and eat there. In most cases they will move to other parents chosen on their personal development. In the case where there is no time or space for a child, alternative solutions are sought by either the child, the chosen parents, or both.

The strength of mutual bonding is based on respect, loyalty tot the person and overlapping interests. Sexual bonding is non-relevant for long term relationships as “lust is like a butterfly”. Monogamy considered to be odd unless the choice is from the heart. Losing respect for a close person regarding their choice of sexual/emotional partners does play a role.

Posessions are shared. Acceptance is group-related. If one dislikes you, there are always others that will like you and adopt you. The save haven and educational environment for a kid is not dependent on the blood parents. The group feels responsible for the group. Misfits will not drop out. The group corrects. If you want something, you simply go and ask. No is a possible answer and considered neutral.

Individual development is highly regarded. Humanness considered the main trait to develop.

Choosing relationships and moving from one deep relationship to another is based on the experience of abundance. Sharing is chosen over exclusion. Exclusion and non-sharing for no clear reason (keeping things for yourself) is considered to be silly, strange, but respected as a personal eccentric trait.

Competition is a game you play and not taken seriously by most. Helping others the main drive. As a society, compared to western models, it is stagnant. The driving forces for continuous progression lacks as “good” is good enough. Connected to the world and part of the New Generation or S-gen or “the S-generation” (from “Simulation Generation” which derives from “Generation of kids running simulations to define the most optimal choice”) they are aware of the world at large and feel a string creative stimulation to play with the possibilities this world offers.

Three years before the time period of the story, she has been part of a group of people victim of a suicide bomber in a humanitarian mission. Her memories of dead bodies, disfigured by the explosion, scorched by fire, of limbs ripped off, organs like spilled meat fuming damp in the cold air — are still strong.

The Privacy Consultant / the lover

The lover is born and raised in Paris, Europe. She has been trained in may things of which Economics and European law. She is working for the European government as a privacy consultant. Her main specialism revolves around limiters: the factors which define whether something will explode in your face, or will slowly evolve. She distrusts any form of government, as they are manned by people. Her computer is mainly external. She has some embedded hardware, but that is minimal. Being naked is to disconnect from her machine.

Running simulations is normal in her environment, but not as embedded as it is for the world the main character is coming from. Futhermore, her background and perception is to use simulations only in a limited manner. For study and work. Not as an integral part of her life. Connections to others in her peer group is based on voice and vision. Total physical immersion is an alien concept for her. Exceptions are the youth, who experiment with the possibilities of tactile feedback in games and with their lovers.

Europe has gone through a period of shock which set back the clock for social developments set in motion in the 2000’s, where the youth started to interconnect in new social ways. In the period from 2010 to 2030 anti-immigrant sentiments reigned, leading to separation and segregation due to a dumbing down in the newsmaking in public media: leading to social confusion, loss of jobs and social protests.

Privacy is something from the past. It no longer exists. Physical location, physical responses and physical and non physical actions are logged and tracked constantly. The only governmental limiters regarding abuse are rulings and several organizations monitoring the following of these rulings: rules created by- and agreed upon by people.

One of these rules is that pre-cognition of potential misdeed can not be used for legal action, either in arrest or a warning. The right to have a free will (listed in the bill of human rights) prevails. People opposing this ruling and demanding for pre-arrest miss the point that the release of this rule will create a state where people lose their privacy and consequently might lose their freedom to think what they want, might lose the right to have a will of their own.

The face of organized crime has changed due to this. True organized crime borders on the verge of illigality and is based on easy money making based on conceit / misdirection.

She has met the main character on a cooking weekend (Delicate Food) in Antwerp  and during that weekend developed a deep bond (see below) for each other. The conncting moment was where they joined to make a tiramisu. Her parents are separated. The world she grew up in is one of isolation and soltitude and what Scott Peck would have called a pseudocommunity. She choose her lovers mostly “just to have someone around”. In most cases these relationships stranded within a year. She was 11 when her parents divorced, after 5 years living past each other in cold resentment. To shock her mother – whom she considered to be a cold and inconsiderate bitch – she starved and in the end killed all three guinea pigs — bought by her mother without really consenting her “so that she could learn responsibility looking after a living creature” — by using rat poison. Revenge on her father was by ruining all his suits with fire and on both she waged cold war for years by sabotaging both their lives in very subtle and hard to trace ways. This ended when she became 15 and got bored by it. She is only child.

To love the main character means opening up and show her vulnerability. It means failing in pretending to come, or pretending to be aroused. It means being together and accepting her own flaws and those of the main character. It means no longer having to tell stories to please the other. It means letting go of any self censorship. It means accepting her own body. It fucks her up, but at the same time she feels at ease.

She and the main character are separated for weeks in a row. And together in random islands of time: mainly defined by their professional work.

When the story begins, she has this thing going on for a guy at her new workspace. She has the hots for him and wants to fuck the guy. Badly. The main character states in the second chapter: “You can fuck anyone you like, and if I like him, why would I be bothered at all?”. This will introduce the discussion about sex, bonding and love. Including intellectual references.  The fuck-boy himself only plays a minor role.

Their work makes that they are physically seperated sometimes for weeks.

The Adobe guy

The Adobe Guy introduces conflict in the story. As an agent “for the other side” it is part of his assignment to disrupt the life of the main character. This process reaches the critical point when she is confronted with footage resembling the situation she was in after the suicide bomber attack: people disfigured in the rumbles of destroyed and damaged hardware.

Bonding

Directions and connection count

  1. Singular: only one of the people feels a bond
  2. Mutual: both feel a bond
  3. Plural: multiple people hare feeling of bond
  4. Plural-excluded: multiple people feel bond to a person that does return the feeling of a bond with the group

Type

  1. Collegual: working together, sharing simular goals, non competative
  2. Collateral/Secondary: excluded from other groups, shared awareness of non-belonging to other groups, nothing else there
  3. Friendship: liking each other, sharing similar interests, non competative
  4. Political: shared similar goals, mutual benefits for a certain period
  5. Contractual: object or goal is primary the binding factor
  6. Role based: role is primary the binding factor for bond

Strenght / intensity

  1. Weak bonding: interchangable, replacable, maximum of two out of five overlapping elements
  2. Medium level bonding: not easy to replace, liking, three out of five overlapping elements
  3. Strong bonding: four out of five overlap. Strong liking. Strong feelings of connection.
  4. Deep bonding: five out of five overlap. Liking another deeply, deep feelings of connection due to matching interests, overlapping goals

Manifestation types

  1. Destructive (singular and mutual, self, other or outward bound): bond serves one sided or mutual longing for destruction. Either of the other (abusive), each other (destructive), the self (mutilative) or something or someone external (outward bound destructive)
  2. Selfish: bonding serves own purposes and satisfaction. Other party is instrumental only to fulfill personal satisfaction. Can be either parasitic or symbiotic in case other is “born to give”
  3. Neutral: bonding serves no specific emotional need
  4. Cooperative: bonding serves shared sense of progression
  5. Creative: bonding leads to heightened creativity / higher output
  6. Competative: bonding is based on striving for the same item that is percieved as “rare” or “unique”. Relationship can be either friendly or hostile

Emotional charge (singular / bi-directional)

  1. Hate: from sharing similar interests or goals, denying the other from reaching results with strong
  2. Dislike:
  3. Neutral:
  4. Liking:
  5. Love:

Variations

  1. fidelity
  2. loyalty
  3. faithfulness
  4. allegiance
  5. faith
  6. troth

Love

Elements of attraction:

  1. Overlap: of interests
  2. Respect: esteem for, or a sense of the worth or excellence of, a person, a personal quality, ability, or a manifestation of a personal quality or ability
  3. Liking: sympathy, liking, feeling or sense of attraction in non-sexual ways
  4. Bonding: connected, sharing deeper commonalities
  5. Appreciation: experiencing positive emotional stimuli as a result of actions and expressions by the other
  6. Longing: for something that is not there yet, but could happen. Emotional and/or mental trip in “what could happen”
  7. Lust: bodily and (second) emotional response to the other, regarding sexual and sensual actions that could be performed.

Forms of bonding:

  1. Singular: one way

Expressions:


“Help the NPOX Festival to get their RoomWare Installation”

July 9, 2009

[to be edited for final version] At Reboot11 I was approached by Marieke Hermans: if we could do a RoomWare installation at their event. On the morming of Juli 9, 2009 I had a meeting with three members of the NPOX Festival team.

The main theme of these festivals (this will the 3rd) is – in my words: “To introduce, promote and advocate the new thinking of sharing and cooperation as is common ground for Open Source Projects”

At the NPOX Festival (see the festival site of 2008) more than a thousand media professionals (Radio and TV) get together: writers, researchers, journalists, planners, presenters, programmers, content managers and so on.

The initial investment for a RoomWare installation with hardware and software is between 30.000 to 50.000 euro.

The NPOX simply does not have that budget.

So today I started the first part of a campaign to “Help NPOX to get their RoomWare Installation”. You can respond with tips and leads using the “Leave a reply” box at the bottom of this post.

Here is the plan:

  1. To find one or more parties, “the Sponsor”, who have a clear added value to the RoomWare installation we will use at the NPOX 2009 festival
  2. To create a complete solution catering festivals, events and venues
  3. To have the Sponsor sponsor the costs to create this RoomWare Event / Venue solution

Here is the approach:

  1. The RoomWare application will be created in such a way that it is applicable for the NPOX festival and directly applicable to cater the needs of the Sponsor
  2. It will be launched at the NPOX Festival
  3. After the NPOX festival it will be installed in the venue of the Sponsor

This is what we can build:

  1. A tracking and tracing system for people within the venue. Based on a simple BlueTooth device people get when entering the venue the flow of people can be tracked in real time. This information can be used to:
    1. Optimize the space and the flow of people in that space
    2. Help people to find other people (“Where the F#ck is [anyperson]?” and “Tell me who matchs with [anypreference]“)
    3. Display user generated content, like photo’s, blog posts and twitter feeds
    4. Change the mood of the space, based on i.e. a balanced collection of the personal musical preferences of the people in the room
    5. Re-trace who was with whom in that same space
  2. A RFID-tag based link and presentation system. Using RFID-tags connected to personal public profiles, RFID-tags can be used to:
    1. Connect people using public services like LinkedIn and FaceBook
    2. Recieve a personalized agenda of the event and venue based on personal preferences (using proximity and scheduled time to define priorities)
    3. Show your different (professional) outings as part of the conversation
    4. Tag places and events for later recall
    5. Vote on objects or events (“I like it”, “I do not like it”) and track these votes real time

Where a RoomWare installation like this comes in handy

Finding people: a RoomWare installation linked to personal profiles can cater you in finding people fast and effectively while being there. When you are on an event like the NPOX Festival; where you can expand your network, potentially meet a lot of new people sharing the same interest, or requiring your services, or who can potentially solve one or another problem.

Connecting to people directly: Instead of collecting business cards, you can potentially directly connect to the person and the public services you share, like Linked In and FaceBook. The system can immediately send out an e-mail stating that you linked using the RFID-tags and when and where this happened. If your profile includes the links to these public services you can also link via that.

Find commonalities and added values: Public data from services like LinkedIn can show you which contacts you have in common or how you are connected while you are talking. If you have basic data like showcases, you can present them directly – showing who you are, what you do and what you have achieved.

Tagging places and events for after service: Using the RFID-tag or Bluetooth ID’s connected to your profile, you can tag- or bookmark a talk, a place or something else you are interested in for later reference. For instance, if a talk is recorded and photo’s are made, the moment this material is released online you will be notified.  All the people you were with in a room at a certain moment can be found so making connections afterward is easy.

Tracking and tracing the flow of people: As mentioned before, using the RoomWare  data you can see how many people were in a room at a certain time, how they moved and how this relates to the goals you stated. You can track back the number of people who attended lectures or talks or specific spaces of your exhibition. You can see for how long people stayed in one room. You can see how many left during a talk and where they went to.

Type of locations a solution like this can be suited to

  1. Conference spaces
  2. Festivals and conferences
  3. Network meetings
  4. Business fairs
  5. Musea and exposition spaces
  6. .. (anything I forgot or am not aware of)

At the NPOX festival, November 16

With RoomWare at NPOX we like to:

  1. Help people find other people based on names or preferences (skills, job titles, who knows who)
  2. Present showcases of people on big screens (photo’s, video productions, audio productions, writings, portfolio’s)
  3. Connect people using RFID tags
  4. Show connections between people (who knows who?)
  5. Track who was together in the same space and open this info to the people who were part of that group and specific moment

Protection of pivacy

As with these kind of technologies we need to keep privacy high. We will present the “how” in a later post.


Let the horses run freely

July 4, 2009

[First draft] Starting with the article I wrote “for my sister”, a new fire seems to have ignited inside me.

At Reboot11, joining the discussion after the talks in the workshop “future building for WikiCrats” (organized by Nadia El Imam) and discussions after other things are merging as well and the past days I seem to be talking about nothing else.

One returning thing is the body/mind connection. Apparently Plato is to thank for the idea that the sexual, animal and sensual part of our human state is best to be repressed. See this short reference. Another returning thing is the idea that we are economical, rational beings. See this reference to get more info about that. A third one is based on the theory that people need governance not to fall into a state of chaos, rape and murder, “a war against all” as Hobbes believed.

With these ideas as a basis you can build a society where i.e.:

  1. It is preferable to learn how to repress any bodily sensation and focus on the development of your rational thinking
  2. People perceive themselves and their decisions as rational and where emotions are considered to be a nuisance you rather avoid. Especially the “lower” or “negative” ones.
  3. Sex could be considered as a functional activity only: to procreate in order to prevent our human species from extinction
  4. The government is essential to watch over us all and tell us what choices, rules and behaviors are best to live by

As an effect:

  1. Play might be considered as a lower rate activity. It is neither economical, nor rational and therefore useless for your adult life and merely useful for recreational purposes.
  2. To feel emotions and understand and explore your own body and sensory/bodily experiences might be considered to be a lower rate activity and maybe even something to stay away from, as the body and our emotions is part of our animal nature and not rational.
  3. To explore play and the exploration of bodily experiences and expression of sensuality might be considered childish, irresponsible, strange, maybe even harmful (seductive, disobediant, disruptive) to them/ourselves and others and something that should be corrected.
  4. The government might be allowed to lay any rule upon us as they deem just. Furthermore this government might even be allowed to interfere with isseus on very low levels, write rules like: “how to sell an orange to a customer” and create subrulings like: “How to sell an orange to a customer which has an income above the local avarage income” and “How to sell an orange to a customer which has been ill the day before.”

Here are eight of the items I shared with others this past week:

  1. Emotional confusion regarding sensuality and sexuality: by only having a limited “language” for the different emotions and bodily experiences it is hard to create a clear space to the different variations on love, lust, endearment, feelings of bonding, feelings of warmth. Imagine a space in your mind where you can completely enjoy all the feelings you can experience for someone else, without holding back, and shine. Where it is normal to fall in love with a stranger three times a day, never see that person again in your life and be totally happy with it.
  2. Western society and retarded views regarding female-, male- AND homosexuality: women in Western society have for a long time been preferably regarded as “subordinate to male sexuality” which can even lead to the idea that rape is allowed under certain circumstances. Until 1973 homosexuality was officially considered to be a mental disorder (see reference here).  Masturbation has been considered “wrong” and “taboo” until the late 60’s (read more about this and “medical” points of view here) and has sadly been a very obscure thing for woman. (Quoting an article on BBC Home to state the basics: In fact, a great deal of the problem with women’s sexual gratification is their own general ignorance of the anatomy involved. A woman who is totally unacquainted with her own body is relatively unlikely to find someone capable of satisfying her, even to her own apparently inferior standards.)
  3. The misconception regarding the differences between men and woman: we used to think women were very emotional, where men were rational, men were practical and woman were not, woman can not handle money where man could, women could not organize or magage things and events where men could, women could never be good scientists/leaders/teachers/programmers where men could (do you start to see a pattern here?) in fact most men are hardly rational in their own decisions, fail to organize and be organized over and over again and can be easily surpassed in leadership by woman. When you start to look further, you will find more and more that most if not all of the “differences” which are related to emotion, cognition and mental abilities are simply biased bullshit either way around.
  4. The position of women in Western society: while pointing fingers at Muslim societies, it is only since the 1980′ that Western society started to drop their own sexist preconceptions and a male dominated society started to view women as possible equals in some professional fields. Still, even by “modern” men, women still are viewed as less than equals due to the remnants of our social- and cultural programming.
  5. Humans as social, empathic, pain-avoiding and problem solving animals versus Hobbes and co.: I believe our social wiring, our ability to mimic and simulate the emotions of others (empathy) and our strive for an easier and more pleasant and pleasing life are the returning elements in any developed society and civilization. Pain here is wider than the physical “ow!” pain. It also includes boredom, trouble, problems, abuse and the feeling of lonelyness, lack and loss.
  6. Schooling is killing creativity in children: Our current way of  public education – in my opinion – uses the factory model of production, production units and quality measurement. Each year a specific target needs to be reached. This target consists of an X amount of children being able to reproduce specific knowledge according to one specific model and standard. It is linear and limited in what it offers. In this system, your conformity and your skills to reproduce are rewarded highest. Creativity and alternate thinking are mostly considered disruptive.
  7. The world as fluid and constantly changing: We tend to assume that the world and things happening in this world are quite linear and therefore predictable, where it is not. Our reality is so complex, with so many factors, forces, fields and elements interacting, that any attempt to find, create or enforce an all enveloping order is doomed to fail. You can not freeze a moment and make it everlasting. Plans you made yesterday already might need change today. As a result we are constantly improvising.
  8. Schooling based on improvisation, play, discovery, negotiation and coached self-education as a basis: We remember best what is most relevant to us. We solve problems by searching for solutions. When you look at children and adults still in the process of play, in most cases they start investigating the things they are interested in automatically. When they have been tought to think from open spaces and possibities they will use improvisation to solve the problems they encounter.

Tame your horses

We were tought to “tame the horses”. Be strong. Manage your emotions. Don’t cry. Do not ask questions. Obey the rules. But against what price? And do our “horses” need to be “tamed” or is “taming the horses” a flawed model based on the wrong preconceptions?

Set your horses free

I believe horses should be free. They will not rape each other, nor take each others rights to claim their place in an endless and abundant world, nor die because I am not there to feed them. I think the horses will find their own ways and start to shine and be happy and will be running around and create new beauty just by what they are.

To believe in old systems that do put not trust in human nature is strange. I rather take the ones that believe in the good qualities we have.

Utopia does not exist, but we can certainly do much better regarding our own development as an emotinal and intelligent, social and empathic animal then we do now.

Additional to item 5:
In general we try to create solutions to solve the problems we encounter and gain a new level of stability. Our empathy allows us to feel for other people and feel sorry for other people so that their problems become part of something we want to solve ourselves. Our social component makes that we enjoy being with other people and preferrably people we like (avoidance of “pain” again) and also why many societies and groups within societies are starting as self-organizing before becoming organized and governed and why governments have no need at all to be “big brother” or our “big mom and big dad”. (We sometimes tend to forget that people in the government are just as stupid and dumb and short sighted and human as we and our neighbors are).

Additional to item 8:
Most scientists from the current and old days in my view simply continued and continue their play, their daydreaming and their skills for improvisations in combination with – in many cases self-tought – systematic and methodic approaches to solve problems and manifest their fantasies (objects, machines, computer programs, movies, books, calculations, formula’s and so on) into this world. Where I think play and curiousity is our natural way to learn, via request based coaching we can hand the kids tools to focus this natural play into more systematic ways where suddenly the scale of things are increased. The further development of natural negotiation can help kids reaching goals they alone woult never reach. And even the “soft” kids interested suddenly can learn mathematics and physics when you connect it to something relevant like that “the seeds of a sunflower are organized according to the Fibunacci range” and that by knowing that “human limbs are restricted to specific physicallimitations” you can optimize these movements and even invent new ways of moving.


Do It At Home RoomWare / AnyWhere flow

June 30, 2009

[CONCEPT]

Last week the RoomWare team (James Burke, Tijs Teulings and Tom Burger, J.T.T. for short) and I had a meeting regarding the next steps. One of the outcomes was (in my words) “Help James’ sister to set up a RoomWare Party”.

Basics:

  1. Anyone should be able to run an RoomWare installation
  2. Runs out of the box
  3. Simple installation (standard Windows / Mac setup scheme)
  4. No expertise needed
  5. Expandable set of services
  6. No local webserver required
  7. Neither the RoomWare- nor the AnyWhere Server / Identity Broker makes any call to any Web2.0 service. That is done by the Local or Remote Web Applications

AnyWhere Server: link between DevideID and people

The database on the AnyWhere Server consists of:

profile

  • [PK] personID
  • First name
  • Last name

devices

  • [PK] ID
  • [FK] personID
  • DeviceType
  • deviceID (string)

identities

  • [PK] ID
  • [FK] personID
  • [FK] serviceID (pointig to list: Flicker, Twitter, …)
  • identity

XML

<XML source=”roomware server” target=”identity broker”><ping><id>01234</id><type>rfid</type></ping></XML>

<XML source=”anywhere server” target=”caller”><ping><id>01234</id><type>rfid</type><identities><id type=”flickr” alias=”peterkaptein”><id type=”lastfm” alias=”djpkap”><id type=”twitter” alias=”peterbird”></identities></ping></XML>

<XML source=”roomware server” target=”roomware web service” roomwareserverID=”{serverID}”><ping><id>01234</id><type>rfid</type><identities><id type=”flickr” alias=”peterkaptein”><id type=”lastfm” alias=”djpkap”><id type=”twitter” alias=”peterbird”></identities></ping></XML>

The result XML from pinging the AnyWhere Server is sent to any online RoomWare Web Application.

This Web-application expects a specific format XML and will use that internally to call web 2.0 services.

RoomWare + AnyWhere = Local Reader + Remote Identity Broker

Where RoomWare reads reasonably abstract data (an numeric ID from RFID, an MAC-address / Bluetooth name that could be enyone), the AnyWhere server contains a list of users and the names of their social accounts.

Schema / sample setup

Picture 156

A: RFID card or any means of Object ID is offered to corresponding reader

B: Reader registers Object ID and sends event to RoomWare Server (or event is registered by RoomWare server)

C: RoomWare server registers the Object ID’s, creates an XML list of currently registered ID’s and sends this to an Identity Broker (Whic can be defined in the RoomWare Server settings)

D: The Identity Broker matches the abstract Object ID’s with what is in the database. WHEN a use has connected this ID to his or her account, the Identity Broker will Query for any social Identity the user has arrached to his or her profile. The result is sent back to the caller

E: The RoomWare server sends the result list form the Identity Broker to one or more RoomWare Web Applications via a HTTP POST. (part of this post is the session ID unique for the user / linked to that RoomWare Server.)

F: The RoomWare Web Application (built by anyone) retrieves the user specific information from any web2.0 service and presents the results in the web browser.

Things to think about: Privacy and breach of privacy

As the remote RoomWare Web Application can be written by anyone and draws in social data, we need to think about how to protect the individual data.

Perhaps the RoomWare server pings the remote Web Application first, asking what data it required, then lets the user selects explicitly wich data they will unveil via the RoomWare Server, thus preventing that the remote service will recieve all socially connected data neatly presented to read and possibly abuse.


Reboot 11 and presenting RoomWare/AnyWhere

June 28, 2009

Sunday, June 21 we received the following mail from Thomas Madsen-Mygdal:

hi peter & alexander,
sorry for this late response.
would love to have the both of you present your proposal at reboot – and wire/augment up the venue if possible.
can we make it happen?

Luckily we already had a lot of work done regarding the presentation. So Monday 22 I went to Alexander Zeh’s house and we started working on the presentation. Watch it here as finished for Reboot 11. It needs some touches-up but is not bad.

My first response on a Reboot RoomWare installation was: “No. Let’s do it next year,” but we decided to give it a try anyway. And we sent an e-mail stating that it might be possible but that we would need some help.

Thomas wrote:

peter,
great.
claus dahl, has computers, bluetooth, arduino and is local and have offered to help. tomas krag is another local helpful ressource.
let me know what you need.
i’ll schedule the talk.

After an intense e-mail conversation and several postings on Twitter #reboot11 on Tuesday things started to get moving.

When making a plan ant creating an inventory of what was available Claus wrote:

Hi Peter,
I have various kinds of stuff – touchatag reader and can probably borrow an extra, a small supply (maybe 50) unused tags.  – got an old Linux-machine we can set up somewhere as well – and time to help out Wednesday if that makes sense in doing a preconference setup.
Alternatively as a quick way out we could do some Bluetooth scans in lieu of enough RFID gear. I have 3-4 BT sensors we can use.

Later that day, via Thomas, Mathias Holzman joined as he was planning to do something with touchatag on Reboot and had a contact with the people from Touchatag. Mathias wrote to Edward Haeger:

Dear Edward,
thanks for calling me back and the support!
Today I got in touch with Peter and Claus from the roomware project (www.roomwareproject.org) and they have a great initiative
planned at reboot: http://www.instantinterfaces.nl/reboot/callforaction.htm which is worth supporting.
As I understood they need about:
- 500-600 RFID Cards
- 30 readers
- maybe a bot support from one of your API people
- etc. …
It would be best to get in touch with:
Peter with regards to the concept
and with
Claus with regard to the technical details
I am looking forward to see this great project coming to life!!

To which Ted Haeger from Touchatag responded:

Guys:

I just finally escaped from a hellish morning full of meetings.

I just read the RoomWare concept page. I like it, but it will be very difficult (perhaps impossible) for me to get you a bulk of tags in time for the conference tomorrow.

Tuesday and Wednesday, Claus Dahl worked hard to get all the tech stuff going and have the laptops, TouchaTag tags and basic software hookups with RoomWare and TouchaTag working so that at my arrival thursday morning we could plug all stuff in and have it working around 14:00 that day.

This was the plan I made before leaving for Copenhagen:

Tomorrow from 10:00 to 14:00 get everything up and running and tested
and working.
12:00 insert Reboot events/talks.

LOCATION : CAFE
9:30 try meet up with Claus, talk status.
10:00 – 12:00 install server, test tikitag , workstations, correct
errors / debug, finish Admin module

13:00 – 14:00: LOCATION: LOBBY
1)  get speakers to sign in first so we can connect events to people.
2) Distribute RFID cards

TIKITAG / TOUCHATAG MOBILE STATIONS
We might find people willing to serve as mobile Tikitag stations.
Laptop + Tikitag + software should do trick?

Wednesday

Wednesday I left for Copenhagen getting a lift by Iskander Smit from Info.nl and travelling along with Alper Cugun. With a DC to AC converter bought that same Wednesday and using the cigarette lighter socket in the car I had an unlimited resource of power to do programming.It was improvisation galore.

During the ride I created the database and the front-end User- and Admin application to run a RoomWare application based on three elements:

  1. The schedule of talks and events at Reboot
  2. The rooms and locations those events took place
  3. The personal preferences each user could set based on speaker or talk.

The basic setup was to install several workstations around the venue connected to the RoomWare AnyWhere Reboot application. By swiping your touchatag — a sticker with a RFID-chip wit a specific ID glued to it — past the reader the application would call the Reboot11 RoomWare app and present you your personal profile. The TouchaTag app would send two ID’s to the server:

  1. The ID of the TouchaTag reader.
  2. The ID of the TouchaTag RFID-tag.

If not account was created yet to the TouchaTag ID, you could enter your name, your Twitter, Flickr and Reboot-username and select the events you liked and did not like.

When swiping the TouchaTag, the local workstation would send tag-ID and reader ID to the server and present your personal profile and preferences and your favorite selected talks in that room and at the event as a whole.

At the end of the 9 hour ride to Copenhagen I finished the database interface using my Flash RAD framework, only to install it on my server.

Thursday

I arrived just in time to step up on the stage at the opening of Reboot 11 and join Claus to announce that we would launch the Roomware 11 around 14:00 hours that day and ask the speakers to join as at the lobby at the entrance to create their accounts and link them to the events taking place. In the pause I was approached by Marieke Hermans from NPOX. Somewhere later this year the Dutch broadcasting companies would meet in a conference for over 1000 people. They were thinking of having something like RoomWare up and running to facilitate the visitors in connecting business cards and offer some sot orf added value.

During that morning, I talked briefly to more people, met up with people I knew, finished the web API to intercept the TouchaTag reader ID and TouchaTag ID and  tried to install the software on my server: the last to no avail.

Internet connections via wireless failed time after time. Remote Desktop from my VMware installation could not connect to the internet when I DID have a connection. My own server was IP-shielded regarding Remote Desktop and I had forgotten to ask my provider to release that for two days. Trying to call their number (usually within 5 minutes they resolve that) failed. Going to “Plan B” and using a staging machine form another party in Italy and a Windows XP machine Claus Dahl brought, I had decipher the Danish XP menu’s on the local machine and the Italian interface on Internet Information Server, the file browser and folder properties, and the Italian error messages I recieved regarding the .NET installation I made, using Google translate to figure out what the server tried to tell me, during the talk of David Weinberger in the early afternoon, I decided to abort what had become a mission impossible and join the conference and have fun.

No RoomWare application. No RoomWare installation.

Friday

Friday at 12:40 I held my talk. Taking a cab from my hotel, groggy and with about 20 slides still to add, I spend the morning with little adjustments, smoking sigarettes with people I knew and met and attending talks in the main hall while writing and making screenshots of the Natal commercial, AR demo’s on YouTube and other additional material I had planned to put in as samples of “The future is happening now” when preparing monday.

Picture 144

I had 40 minutes. When I entered the room, about 20 to 30 people where spread across the room listening to Johan Jorgensen and my first thought was: “Fuck me. I hope this is not all I will get when doing the RoomWare talk”. But the room started to fill up at 12:30 and when I started, most stools where occupied.

I had adapted my RoomWare talk to reflect the past days, had added slides reflecting the RoomWare Workshops and a brief definition of RoomWare (Open Source. A platform. An Umbrella concept. “A movement”) photo’s of the 3 guys who started the initiative and incorporated the pitch we did for Nokia in April 2009.

40 minutes was too short to show all. I got to show the 157 slides of the main story of 271 in total in an avarage of 3 to 30 seconds per slide, showing the basic concepts and visuals regarding RoomWare using the “parallel visual story telling” method introduced by [find out who] where – while you talk – slides are shown with clear images and clear statements reflecting and underlining the oral story. Each slide is shown for about 3 seconds before moving to another, unless the slide shows something to explain in depth.

When my talk was finished and during that day, several people approached me of whom are: Martin Enleff of Ping Pong regarding Eneco installations to measure home energy use based on an example showing energy use in an iPhone application, Martin Recke of the Next conference: if I could do a RoomWare presentation on the Next festival in 2010 and Frank Rooswog from Ag4 (a company that combines architecture and multi-media presentations) as they are experimenting with interactions between their installations and the environment and was asked by Ville Vesterinen from Arctic Startup if I could contribute something to Arctic Startup. (I forget what, but the answer was and is “yes”.)

Left in the room when most people where gone for lunch were Ali Jelveh and his girlfriend. Ali is part of protonet (no site up yet) who offer a Plug & Play Linux server that uses Peer to Peer mash-networking principles to hook up with the surroundings and offer out of the box local social networking tools. We discussed RoomWare and protonet and found that we had similar sentiments regarding opening RoomWare to personal home use. During lunch Elmine Wijnia approached me regarding presenting alternate streams during conferences and talks as Twitter is the current but not best solution.

Claus Dahl mailed later that day to Ted Haeger of Touchatag:

Everything was perfect – except the network at the venue – so we we’re stumped in widely deploying the system. Peter Kaptein – who wrote the information system we used the tags for – did a nice talk w a demo; and got some interesting feedback with interested users.
I think this is something people want and understand – it just takes some care when networking etc…

A lot of other things, duscussions and meetings took place those days, of which the thoughts about (human) rights, starting revolutions and changing things from without, game theory and change and privacy and human rights will be worked out in future blogs.


ADD, dysfunctional kids, schooling, bullshit in general and some personal history

June 13, 2009

[This one is for my sister: This story might also shed some light on the dark shadows I carried around until my late twenties.]

Recently the status regarding my nephew: my sister’s second child, has moved from PDD NOS to being a HDD kid.

The labels hardly mean anything to me. Sure: there is something different with this kid. It is not hard to notice when you observe him. It is hard to communicate with him, get connected, get a conversation going. Yes: he talks, but when he does it is a monologue about the things going on in his mind.

And I got pissed off. A new label does not provide any concrete solution, as the bias of schooling in general is not about the development of kids, but about getting them ready “for the world”. I said to my sister: “Maybe the best thing you get out of putting him to a special school will be that it will not obstruct his personal creative development.”

Recently I watched this video on TED labelled “Ken Robinson says school kills creativity”.

Just watch it before reading on.

Dysfunctional kid

As a kid teachers simply did not know what to do with me. And this was the literal thing they said to my parents, each year at the “ouderavond” where each kid was evaluated in a teacher to parent meeting. I was a strange one. A dreamer. In most classes I simply was gone inside my own mind. I showed some talent in drawing, moving way beyond that of the other kids.

To give you an example: I figured at age 10 — based on the data in the encyclopedia we had at home — that there is a logical buildup in the distance of each planet from the sun and that based on the graph I drew, one of the planets in our solar system was missing: the one labelled “???” in this reproduction and located between Mars and Jupiter. Also, I figured, Uranus is misbehaving a bit, as the distance should be somewhat like 17 AU to make the graph nicely rounded. But hey: there can be many reasons for that. (I tried then to incorporate the mass of the planets as well to solve the discrepancies, but failed as my mathematical knowledge sucked then and still lacks now.)

Picture 55

Somewhere at age 11 I figured that the earth and moon do not rotate around the sun, but more likely follows a sinus-wave or a curly-line as the sun itself moves through space as well. Taking the rotation and movement of the Milky way not in account, I came up with these concepts:

Picture 57

I found stuff like that much more interesting than the things we got as part of the lesson plan but none of my teachers understood what the fuck I was talking about as it was not part of the program. Second, I found no correlation between the different topics we got, no connection to anything substantial in the world around me, or the items in the lesson plan as such.

It was only when I discovered Science Fiction in that same period that things fell into place for me. Suddenly there was a form of daring thinking that broke through the barriers I felt all around me. I devoured Keith Laumer, Harry Harrison, Jack Vance, Ursula le Guin, Isaac Asimov, Arthur C Clarke, A.E van Voght and the German Perry Rhodan series. Where I failed hard writing essays about “what I experienced during my holiday” in the past I suddenly bloomed writing SF adventure stories about kids being abducted in A.E. van Voght type of stories, blowing up spaceships. Honestly, I think it saved my sanity as there was hardly any impulse in my surrounding waking me from a kind of mental absence that is still very disturbing to me now. (Part of me must have basically been bored out of my mind by the lack of truly interesting stuff to ponder about.)

As I did not give a toss about school, the lesson plans, the repercussions of not fitting in, the rewarding systems based on numbers in reports (which were completely alien to me) and so on, it was quite a surprise that I turned out to be the second most intelligent kid in my class, with a score above 120 where most of the high achievers only reached a maximum of 100 to 104. (I remember my score to be 128 but could be wrong.)

Being an underachiever and weird from many perspectives — also in the eyes of my fellow classmates — I would now very likely have been registered as “Autistic” or something similar.

The norm

I kind of get why our public schooling system is how it is. We are prepared to become part of the working class of society where our general knowledge will be focused more and more to the role we will take in society as we grow older. In most cases as an employee in one or another company, being part of the bigger machine that feeds us, provides us food, cars, coffee and TV. The systems we use for teaching are measurable. The amount of information transferred to the students for each next school year is plannable.

The only pity is that most of that information has been moved to the garbage can of memory before ten years are gone. I might remember 10% of my education if I am lucky and reading and basic mathematics is maybe 80% of that 10%. Everything I do and know now is based on self-education, fed by a strong curiosity, by determination, by looking at the niches where I can be valuable in the market and a strong internal drive to create specific things. And by being a “dreamer” like this, in 2007 and 2008 I made between 10.000 to 14.000 euro per month.

In one sense, each kid is an Economical Unit. By becoming part of the economic machine as it grows older, it keeps the system running: producing goods, building stuff, spending the earnings, helping to circulate the lifeblood of money in the network of the economic system. (It pays a country to stimulate parents to have more kids, as more kids = more Economical Units. When the birthrate drops, many governments worry about the economical implications on the long term.)

In one sense, our schooling system and our culture is aimed at putting aside listening to our internal drives and replace them for following external drives. Most kids do not give a shit about most of the stuff they learn at school, but as you get punished by disobedience and rewarded for obedience and being a “good kid” we slowly are trained into the system of following the lead of someone else and forgetting what we originally wanted and even who we originally were and where we originally started: as playful kids, with open minds and curious about each other and the world around us.

The basis of this system is mechanical. It does not matter if it does not connect to your emotional being. At some point you simply have roles to fulfill inside that machine and if you manage to adapt yourself and fit in, you are lucky. You can earn money, buy a house, make promotion, earn more money, buy a car, buy a bigger car, a bigger house, a new couch, make more promotion, retire, sit in your home all day, maybe become more and more estranged from the world around you as your main input are the media and TV shows, move to a retirement home and die.

To be able to function in most roles, you will have to learn to set your own private thinking and passions aside. In most cases and most companies creative thinking and re-routing possibly dysfunctional processes is neither rewarded nor stimulated as it might obstruct the mechanics of the system and the politics of exclusivity running underneath. A system in most cases still based on the model of specialized and clearly distinct roles within each part of the system of a factory that Ford developed.

In most of those systems you get the biggest rewards when you are able to bend your mind in the model of the system you are part of.

Again: schooling and the schooling system as I experienced was aimed at preparing you for the working life and also based on the old fashioned systems of the working life. These systems only require you to be able to reproduce knowledge. They do not require you to be creative, nor stimulate you to develop your own voice, nor stimulate you to try and see things different (unless you enter the academic world of research and development where the rules of the game are slightly different).

Times have changed

In the past 20 years or so, there have been many revolutions. The world as we used to know before is falling apart. Companies no longer offer you a life-time warrenty of work. People no longer stay until their retirement at the same place. You do no longer need to produce solid goods in factories to become a multi-billion dollar company (like Google, Microsoft). Being a part of the machine is losing value to being creative and smart. Reality is shifting all the time. Fluidness has become a constant.

To be able to learn facts and reproduce information becomes less and less relevant as we will have more and more systems to run calculations and simulations in and more and more information directly accessible via our fingertips.

The sustainability of information is deteriorating. What you know as a fact today might already be irrelevant tomorrow.

To be able to function in an organizational system based on mechanical models is becoming less and less an asset as it requires you to kill your own passions, kill your own personality to be able to survive in the narrow minded political games played in many places and kill your own creativity during the daytime.

A more humane approach to teaching and learning

What if we would focus on what kids like? What if we would stimulate them to investigate? What if we would train them to find ways and methods you can use to crack problems? Why not give them challenges matching their interest levels and personal development stage? What about team play and self organizing groups? What if they learn how to transfer knowledge and experience to each other and thus become their own teachers? What about negotiation and finding the balance in things and situations? Finding out how to define the roles you can play in different situations?

Information is no longer scarce. Information is no longer sustainable as the world now will reflect in no way the world as it will be five years from now. To learn the capital of whatever country or province is a waste of time as you can find that information in seconds, including any kind of information regarding the history, development and mechanics that formed those places.

“How to” is sustainable. Occams razor (to name one) is still viable as a tool to find the possible cause of a problem.

It very likely will be scary, as kids would learn how to understand this world in more ways than we have ever, have learned to express themselves, have learned to negotiate places, tasks and roles as conscious processes and in some cases are able to surpass us on a very early stage in their live. It would be scary as they will have their own minds in much more clear ways as we have learned to use ours. It might be scary as they might learn the tricks to de-construct the “reality” we adults tend to cling on to as “the way it is”.

The result of abuse and disorders

There is no utopian solution. You will still have to deal with power plays and sick games coming forth from environments of mental and physical abuse. An kids who are born with a mental disorder or who are overdosed on stimuli like sugar and artificial colorants in “food” will be inclusive in the model. But there kids can show a tremendous problem-solving / self organizing capacity.

Dead people everywhere

The norm depressed me in a very early stage. I guess I was a bit too young to start to get this kind of nihilistic shit. Cycling to school as a 10 year old kid, I saw mostly houses with dead people inside, living their single-minded life for years and years without any change until they became old and died. Dead inside from a mental point of view: doing their work, going home, eat, sleep (the thought of these – in my eyes mostly ugly, old and sour – people fucking disgusted me as everyone older than 20 seemed geriatric to me) and criticizing anything and anybody that was different, that broke the norm. Slaves. Automatons, hardly called living. My grandparents were great examples in that: never reaching for more than their average lives, never questioning anything including the total mindstopping riducule of their religion.

I think I loathed the human condition in general at that point and the arrogance of whatever and whomever to consider humans “the crown on creation” as the fucking Christians would see us. At age 14 I considered myself to own the mind of a 60 year old an humans to be the most destructive force on and to this planet: killing of thousands of speicies of animals, murdering forests and ecosystems to feed the destructive greed. A earth-killing virus. In my opinion at that time, the best thing that could happen was a mass destruction of mankind, without any distinction of who or what. (I have become milder about this in the years :-)

I guess at that time I also developed this safeguard of “I can always step out by killing myself” being actually quite an optimistic thought as there WAS a way out of this all.

It took me until I reached the age of 15 to become enlightened to the true horror of all this, working in a company producing electronics for Coffee Machines. In one single night my mind brutally smashed through a chain of associations regarding the pointlessness of it all, smashing the concepts that people had tried to sell me as “reality and truth” into the realm of “collective fabrications with underlying pointlessness”, “collective lies” and “what people call lives is nothing more than occupational therapy, things to keep them busy”. A place I decided I did not want my kids to grow up in. (As I also believe that kids are not the ones to make the future better: we are.)

The big mistake I made then was to equate the people with the system we are in. Although the mix of influences from schooling, environment, media and the system of religious, governmental, social and commercial propaganda I grew up in, helps pushing our minds in specific directions and although many people accept this mix as “true” and “our reality”, it is unfair to point fingers at people.

Unity 3D

I advised my sister today (June 13, 2009) to find out what makes my nephew go “Yeah!” The difficulty is that it is really hard to reach him. As he likes to play Lego and likes to play games I suggested her to get him started with Unity 3D or something similar. It offers an environment in which he can build complete worlds. It has built-in physics so that you can make things bump. And you can build games in it. As it does have quite a learning curve, this might be quite the challenge but who knows. I started toying with electronics when I was 9 years old and although I did not understand all of it, I was able to make some fun stuff with 2 transistors, 5 resistors, 2 capacitors and anything I could get out of trashed TV-sets I found at pavements on garbage day in later years.

This might not land the kid a solid job with a solid wager in a classically styled company, but fuck: even that means nothing anymore when your kid gets sacked after one and a half year because the shareholders go through their cyclic five year itch in which they decide the company is not making enough profit.


Brainstorm at NestProject, July 11

June 12, 2009

Saturday July 11, 2009 the Nest Project (Changfang Luo and Tsaijer Cheng) will organize a brainstorm about the Nest Project. This brainstorm ends with a party that was originally planned the day before. We from the RoomWare/AnyWhere crew (me and Alexander Zeh) will help in the shaping of that process and assist the brainstorm that day. July 7 will be the preparation day for the workshop.

Brief:

The Nest Project is about accessible workplaces all over the world. Simply put: If I would like to work in Tokyo next week, the Nest Project enables me to do so. In one simple way you could perceive it as a Starbucks for Co-working. (My definition.) Starting with available locations like empty office spaces, the project might grow out to build their own buildings.

The main difference with other places is that it will be designed from the inside out: people will help define the architecture and the work spaces from the inside out.

The brainstorm

The brainstorm will include a mix of different people from our respective networks.

Today we defined some basic sets and a structure using some of the techniques I apply when bending a creative brief into a concrete solution. The image below displays the time line and the process used for the workshop.

Picture 53

Fields

We addressed three fields using the “What is in it for?”:

  1. The people?
  2. Us?
  3. The Nest Project?

1: “The people”:

  1. Fun / play
  2. Meeting other people
  3. Sharing enthusiasm
  4. Inspiration / getting inspired.

2: “Us”

  1. Sharpen the vision of the Nest Project
  2. Networking / meeting people
  3. Find supporters / advocates for the project
  4. A testbed for the current set of ideas

3: “The Nest Project”

  1. Support
  2. Verification of validity
  3. Plans for the next steps to take

The process

The process has five steps and four phases, as displayed in the image above:

  1. Introduction / definition. Here the Nest Project will be presented, the method we will use for the day and the “ingredients” for the brainstorm.
  2. Phase 1: Expansion. Based on the “ingredients” introduced in the introduction, the brainstorm starts. The end result will be a lot of ideas.
  3. Phase 2:Consolidation. Out of all these ideas, specific trends will be distilled. The end result will be a clear overview of possibilities.
  4. Phase 3: Contraction. Based on that, three groups will be formed. Each of these three groups will filter the ideas from the brainstorm down to clear cases.
  5. Phase 4: Concretization. Each of the cases will be made concrete in the final brainstorms per group. The main question will be: “What steps and actions are required for the Nest Project to make it work?”

Presentations

There will be three “presentations”:

  1. Start of session
    1. Basic ingredients of the Nest
    2. Introduction of the brainstorming method
    3. The nest 5 years from now – The vision of the Nest Project
    4. The nest NOW: what would that be like?
  2. Contraction phase
    1. Goals / end results of that phase
    2. Ways to get there
  3. Concretization phase
    1. Goals / end results of that phase
    2. Ways to get there

At the end of the day there will be the seeds of three plans and a definition of steps.

I am looking forward to it.


RoomWare, Augmented reality and new exiting stuff happening fast

June 4, 2009

This is a collection of AR and RoomWare related items and inventions.

High definition 3D city maps

Using aeroplanes, high resolution camera’s and software to crunch the images, a sub-division of Saab has created a solution to map cities and object in 3D. Watch the video here (blip.tv).

Augmented reality using trackpoints from the environment

The video below shows the result of an experiment using tracking points in the real world to get the 3D mapping coordinates to do Augmented reality.

On the iPhone:

While riding a train:

Tracking movement and gestures to interface

Microsoft and Sony are both releasing new technologies that presents the next step of human computer interfacing.

Microsoft Natal allows you to use gestures almost anywhere in the room and directly manipulate things in a 3D simulated environment. I heard from a reliable source (August 2009) that Natal still has trouble tracking objects, but I guess it is a matter of time before we will see it in action.

Sony has done some work on a new controller which (using camera feeds) does quite a good job as well:

RoomWare

Alexander Zeh and I are currently shaping a new presentation regarding RoomWare. RoomWare is about buildings and spaces as living entities with which you can interact. We are mainly focusing on lo-tech solutions now, but these new emerging technologies are really very exiting. They will enable us to blend reality with data and virtual reality in a way I personally did not think was possible for the next five years.

My first reaction today (June 4, 2009)  working on my Flash RAD framework and seeing the Augmented Reality demo’s I thought: “Fuck – I quit.”

On the other hand: now is the time to start implementing these new things.

Breaking language barriers: Translations on the fly

Google has this translation service for a while now. I have seen the first demo’s in Wave, translating French to English on the fly. The translations are dodgy still. But give it time and it will very likely improve and useful for on the fly translations in any language you need.

[August 20, 2009]

Do It Yourself “Minority Report” interface in Flash

Last week (August 10 to August 16) I developed the first of a series of cheap interfacing means using Flash and the Web cam to create different interaction scenarios.Check this page.

SixtSense

SixtSense is a combination of a on-body portable beamer, a cell phone and a web-cam. It responds to the environment and is a portable version of the “Minority Report” interface. Developed by Pranav Mistry. Watch this page and the videos. It is awesome.

ARTag: Using AR table wide

The current Flash AR / FLAR applications are what I  mockingly call “some movable shit on a paper”. The possible use is wider than that, using the AR tags as location markers on tables and enabling you to use large scale surfaces to do AR on. As I was outlining my own “next step” with FLAR toolkit, I came across ARTag via a friend. ARTag is already using combined AR tags. See here where AR with Flash will move to.

TrackMate: Reactable revisited

TrackMate shows a simple and portable implementation of the “Reactable” concept, using object with markers to create interactions with a computer system. See their page here.

Crystal: Integration of devices in the room

The guys from Crystal are showing a nice integration of devices and media using a “touch table” with top projection.

What makes it so exiting and new?

All examples (except Sony) show new ways where real world/ virtual world connections are happening on the fly. We are not far away from the point where “facial recognition” is done with environments as they are and our mobile phone will show overlays of data. Interfacing with spaces can be done using your body. No hardware required. Mapping cities as Saab does will make virtual explorations over and through a city get within the reach of our hands. “Where am I” gets new tools to find answers.